
the music in the King's field games is actually there to compliment the area design and the narrative of the game with subtle cues and haunting use of repetition and sound effects.

they are just dripping with mood and immerse the player in the environment in a way that the bombastic 'Souls soundtracks will never be able to achieve. The music in the king's field games is also the best work From's composers ever made. THEY ARE NOT MEANT TO BE CASUAL ACTION GAMES LIKE THE SOULS GAMES ARE. they were all about the atmosphere and the world design and the lore in a way that is incomparably mature and developed especially in contrast to the childish ways these facets are represented in a modern From Soft 'Souls game. the slow pace is part of the game design philosphy. King's field 4 is the best game From has ever made. What interests me more is to know if they're as atmospheric and weird as those which were their blueprints on the PSX or if they went from "Daggerfall" to "Oblivion": going through a kind of action-packed kiddie-grimdark disneyification (although I'm pretty sure that From Software couldn't possibly have declined as much as Bethesda, at least not in such large proportions). I know that "Dark Souls" and "Demon Souls" are supposed to be astounding games compared to recent console shit. I never had a console after the PSX but I'd really like to know from the people who played them if the ones on PS2 or PS3 are as atmospheric and filled with dread as the ones on PSX?

They were crude, slow as molasses, controls were fucked, but I just loved their atmosphere (played the two western King's Field and that weird game which had ghosts on a boat at one point, still need to play "Shadow tower").

Just like Crooked Bee, I was mesmerized by From Software games for the PSX.
